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Ranger 1
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5967
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Posted - 2014.11.11 17:15:41 -
[1] - Quote
Since we are about to have a new type of space introduced to New Eden, and THERA is poised to be the largest and most important system in that new type of space, who is going to be moving there on a permanent or part time basis?
Perhaps more importantly, who is going to try and control it, if indeed a Jita without Concord can be controlled by one entity?
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Ranger 1
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Posted - 2014.11.11 17:45:12 -
[2] - Quote
For those that aren't up to speed on what is known (and unknown at this point) about Thera, you can find it here: THERA
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Ranger 1
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Posted - 2014.11.11 17:47:31 -
[3] - Quote
Some Rando wrote:I'll definitely check it out but I see no reason to "live" there as it will be a complete zoo and I don't have alts anymore (lol).
There are a lot of folks flying around who would feel right at home calling a zoo "home".
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Ranger 1
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Posted - 2014.11.11 17:50:52 -
[4] - Quote
Ka'Narlist wrote:Ranger 1 wrote:if indeed a Jita without Concord can be controlled by one entity?
Jita means a major trade hub where everyone and their mother brings their stuff to sell it. How do you think this will happen in a system where everyone is ganking everyone? A couple of reasons:
1: Apparently due to sheer incredible size, and quite possibly new system mechanics, it will be difficult if not impossible to lock the system down. Too huge, too many ways in and out.
2: It's connected to... literally... everywhere. Depending on how this is handled it could be the most convenient market hub in all of New Eden.
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Ranger 1
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Posted - 2014.11.11 18:03:11 -
[5] - Quote
Gallowmere Rorschach wrote:Ranger 1 wrote:Ka'Narlist wrote:Ranger 1 wrote:if indeed a Jita without Concord can be controlled by one entity?
Jita means a major trade hub where everyone and their mother brings their stuff to sell it. How do you think this will happen in a system where everyone is ganking everyone? A couple of reasons: 1: Apparently due to sheer incredible size, and quite possibly new system mechanics, it will be difficult if not impossible to lock the system down. Too huge, too many ways in and out. 2: It's connected to... literally... everywhere. Depending on how this is handled it could be the most convenient market hub in all of New Eden. While it does have those things going for it, I don't see it developing into much more than some glorified NPC null space. Sure, some people will live there, but overall, I can't see even a moderate number of people wanting to actually base out of it. Fair enough, but I'm surprised the major alliances are taking a keen interest in having a base of operations that has very easy static connections to empire, as well as a steady stream of wormholes to everywhere... especially considering the new limitations in play that limit fleet movement via Titan bridge.
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Ranger 1
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Posted - 2014.11.11 18:27:37 -
[6] - Quote
Gallowmere Rorschach wrote:Ranger 1 wrote: Fair enough, but I'm surprised the major alliances are taking a keen interest in having a base of operations that has very easy static connections to empire, as well as a steady stream of wormholes to everywhere... especially considering the new limitations in play that limit fleet movement via Titan bridge.
It would be entirely too easy for an alliance to get their assets camped into such a place. There's a reason that NPC null is either used only for deployments, or as a last resort when all sov is lost. Granted, the recent removal of hobojamming makes this only slightly more difficult, it's still far from impossible. Anyone with enemies could very quickly find themselves hellcamped into that station. It makes far more sense to just use your own sov space, and take full advantage of wormholes within your regions of control. Fair points, although a few other factors may come into play.
We don't know how many stations will be in Thera. Considering the sheer size of the system there could be a LOT.
We don't know what the system mechanics will be like, frankly at this point we don't even know if bubbles will work there. All we know is that CCP doesn't seem to think that moving ships and materials in and out of system will be difficult (or at least not impossible), and that station camping doesn't appear to worry them overly much either... which might indicate that these "unique" and unannounced system mechanics (or environmental peculiarities if you prefer) will make such activities much more difficult.
If trade and manufacturing can flourish there, one would think that a military presence could as well.
We really won't know a lot until we get facts on:
Where the static wormholes end up. How many statics there are. How many wandering wormholes show up, and how often. How big the system is How many NPC stations are there, and how far apart. What are the new and unique environmental factors in play.
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Ranger 1
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5967
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Posted - 2014.11.11 18:45:07 -
[7] - Quote
Syn Shi wrote:Marsha Mallow wrote:The most sensible items to trade initially might work out to be small volume, high value items. If you consider the types of players who have access to faction/officer drops and WH goodies, Thera doesn't really present all that much of an obstacle for people used to navigating tricky space. With enough ISK, you could force that type of market into being.
People have been mentioning the old freighter convoys with nostalgia for a while, but it simply wasn't viable with pre-Phoebe capital ranges/proliferation. But I suspect long term, people will try the convoy routes again. Also, consider boosters - which are a pain to buy AND sell (and were slated for a massive overhaul a while back, which was put on the back burner for a bit). It's possible booster production will centre around Thera. All it takes is a handful of traders to start a venture there with moderate investment, and it'll have ripple effects on the tertiary hubs. Officer mods in particular aren't in massive supply (although would require a fair chunk to corner).
It's an interesting experiment, really looking forward to it. In a way it tests the concept of spacetravel without gates as well as local removal. And it pokes at the players to see just how much risk they are prepared to take - I'll be really curious to see how many new players try get to Thera, and how long it takes them to try. If there are NPC stations I suspect there will be a mad rush to sneak people in, to open offices and deathclone alts across. It might be worth allowing unlimited office opening initially just to get people in there poking about.
Also, and I hate to say it, but it's only a matter of time before someone creates a WH/sig mapping app for the entire game that is publically available. ATM they are used by closed groups for internal affairs, but I can see some enterprising soul creating a subscription based version which is rapidly made free. Like the one in this stickied post i the WH section. https://forums.eveonline.com/default.aspx?g=posts&t=320030&find=unread
A lot of what happens in the wormhole section of the forums goes unnoticed by the general population. It is quite possible that will change soon. 
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Ranger 1
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5969
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Posted - 2014.11.11 18:47:49 -
[8] - Quote
Gallowmere Rorschach wrote:Ranger 1 wrote: Fair points, although a few other factors may come into play.
We don't know how many stations will be in Thera. Considering the sheer size of the system there could be a LOT.
We don't know what the system mechanics will be like, frankly at this point we don't even know if bubbles will work there. All we know is that CCP doesn't seem to think that moving ships and materials in and out of system will be difficult (or at least not impossible), and that station camping doesn't appear to worry them overly much either... which might indicate that these "unique" and unannounced system mechanics (or environmental peculiarities if you prefer) will make such activities much more difficult.
If trade and manufacturing can flourish there, one would think that a military presence could as well.
We really won't know a lot until we get facts on:
Where the static wormholes end up. How many statics there are. How many wandering wormholes show up, and how often. How big the system is How many NPC stations are there, and how far apart. What are the new and unique environmental factors in play.
Absolutely. I think that all of these question marks are a big reason that you won't see many (if any) organized groups making plans for it just yet. I would assume that more details will be divulged as we get closer to the release. If that ends up not being the case though, the only "mad rush" into that system that I expect to see, is a bunch of CovOps and cloaky/nullified T3s poking around in there for the first week or two. Probably all buying up offices and making bookmarks. 
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Ranger 1
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5970
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Posted - 2014.11.11 20:16:19 -
[9] - Quote
Nuela wrote:Jvpiter wrote:Nuela wrote:I will definitely be there and taking huge risks *IF* the rewards are worth it. If not, forget it. Based on prior history with the devs in this game...the rewards probably won't even match hisec missioning after factoring in losses in time and material, let alone to make it worth my while to provide content to gankers. However, if the rewards are there...I will be providing plenty of targets for people to catch/blow up.
I get what you're saying, but how will you know if the rewards are worth it? Thera not being worth it in this case simply becomes a self-fulfilling prophecy. Being completely risk averse does not lead to the best business decisions. Informed risk isn't what you are describing here. Exactly. I will take risks...it's just that, In Eve, there is very little reward worth the extra risk. True about the self-fulfilling prophesy but that is the Devs problem, not mine. I will try it out and give it a fair shake but if it doesn't pan out or look like it has potential to...I will stop. Thinking about this some more, I'm not sure how this could work --- Why would somebody build items or accumulate material and sell it here? Answer: Because it is worth the risk. This means however, that stuff sells for more here. Why would somebody buy here instead of Jita despite it being risky to get it out. Answer: because stuff is cheaper here otherwise would buy in Jita. Not sure how this paradox could work except that maybe one can't just easily ship in from Jita and use in the new space and this area is a market of its own. However, I don't see this from the description we have. My money is on this: If there is one area that is certain to not have ready access to Thera, it will be Jita.
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Ranger 1
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Posted - 2014.11.11 20:23:55 -
[10] - Quote
Skydell wrote:Nobody 'lives' in Jita except maybe Alts.
Thera will be Arena PvP until the node crashes with 600 interceptors on a bubble infested wormhole.
I'm not saying don't do it. I, like others just see the direction it will take because certain player groups in EVE are all about the I-win button. Well, Thera has one incentive for people to live there that Jita will never have... an unending supply of unsuspecting targets right on the other side of the wormholes that open and close constantly.
If nothing else it is the ideal base of operations for a group that enjoys pirating and raiding.
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Ranger 1
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Posted - 2014.11.12 00:11:17 -
[11] - Quote
Tarpedo wrote:Without ganking (CONCORD), scamming (local chat), cheap trade hub - it's not even close to Jita. And everything is behind EVE scanning mini-game - which I despise.
So far nothing interesting enough to move. Ganking doesn't require Concords presence, even suicide ganking doesn't necessarily require Concord to provide you with instant death for killing a target... and I see no reason why there won't be scamming in local.
Local exists, you simply don't show up in local unless you choose to speak in local.
I do agree that the need to frequently use scan probes will be difficult for those of us that suck at it. 
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Ranger 1
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Posted - 2014.11.12 02:58:09 -
[12] - Quote
I've seen some things here and there that would suggest they have been taking precautions for the expected lag issues, but nothing concrete. Dedicated node perhaps?
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Ranger 1
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Posted - 2014.11.12 16:27:00 -
[13] - Quote
Baneken wrote:To sum it up what has been said so far on the video by CCP Fozzie :
NPC-stations, definitely more then one station, all very far a part to discourage camping. Mix of all sec statuses but no concord, might or might not have bubbles. Sleepers as NPC's Statics to k-space with random w-connections. No capitals can be brought or built in the system. No POS allowed in the system. Stations will have full services with clones, refineries etc. so having a main clone in Thera might be good. No local because of w-space Lot's of lore related land marks and new w-space graphics.
Moving on sisi by 'move me' bot when available, also a devblog will be released in a week (?)
Pretty good recap! For clarity and convenience here is a link to that specific portion of the interview with pauses for some speculative commentary based on community response throw in at the appropriate points: THERA
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Ranger 1
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Posted - 2014.11.12 18:55:52 -
[14] - Quote
13kr1d1 wrote:No, only because they chose to go with a name that's been rehashed to death by old browser games since the 90's: "Thera". Thats just Earth jumbled up. I'm not familiar with any other sci fi game that features a place called Thera (although I certainly could have overlooked some)... however I am familiar with ancient Thera here on earth which would appear to be very similar to what we will see in game.
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Ranger 1
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Posted - 2014.11.12 18:59:33 -
[15] - Quote
13kr1d1 wrote:Jur Tissant wrote:I am skeptical.
They compare it to a virtual Mos Eisley. But in Mos Eisley, you still watched your step for fear of getting shot if you pissed someone off. In EVE, this fear does not exist, or is severely mitigated.
It's like DayZ. In the real apocalypse, you can't trust anyone. In the virtual apocalypse, you can trust everyone - to shoot you for giggles. Pretty much this. They're comparing apples and oranges with this Moss Icily thing. One for the simple fact that if things go wrong in one, you are perma-dead. I think you are missing the point of the Mos Eisley reference. It refers to Mos Eisley being a "wretched hive of scum and villainy" and has little, if anything, to do with what happens when you die. I'm not even sure why people would try to make that comparison.
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Ranger 1
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Posted - 2014.11.12 20:43:16 -
[16] - Quote
Baneken wrote:Ocih wrote:Thera systems are on the map and covert cyno's can be lit once in system?
Thera systems are not on the map and all traffic is herded through wormholes.
Those are the questions that determine how fast Thera content decays in to control by blob, exclusive to blues content. It's a w-space with some special rules thrown in, guess if cynoing capitals in is part of that equation when CCP Fozzie explicitly stated that you cannot bring or even build capitals in Thera ?  Not to mention that no cynos or even clonevats for that matter work in regular w-space and I would be very surprised if they would work in Thera either. No capital ships doesn't necessarily mean no covert cyno's but I find it doubtful that Thera will be in range for a covert battleship bridge or jump into system.
However the NPC stations will be fully clone capable.
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Ranger 1
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Posted - 2014.11.13 00:40:04 -
[17] - Quote
Akirei Scytale wrote:Burl en Daire wrote:Cancel Align NOW wrote:Burl en Daire wrote:I don't know if they are but with any system that starts pushing 100 AU it is going to take a while to scan. The system I live in is just under 70 and combat probes at max range and max spread just covers it. Who knows if they'll bring them back but now is the time. A competent prober can hit specific targets in under 2 minutes upon entering a 70 au system with normal combat probes. making it 600 and not bring back deeps brings an element of luck to tracking down pvers. I have all scanning skills maxed and mid virtues so I do pretty well at scanning so yes, even in 100+ AU systems scanning can be done quickly. 500+ systems will still be tough. Not really. It is mostly open space. Familiarity with how people move and anoms spawn means the actual area you have to cover by scans is still going to be miniscule unless you want a deep sweep. I have a strong hunch that anything worthwhile is going to be scattered mostly around the rim of the system, maximizing the difficulty of finding something and of getting people there quickly. That would best leverage some of the "natural advantages" the system would provide to free trade without too much in the way of artificial restrictions.
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Ranger 1
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Posted - 2014.11.13 00:42:08 -
[18] - Quote
Hamish McRothimay wrote:Tikitina wrote:Nick Bete wrote:Placing a major trade hub in the middle of a lawless piece of space is like placing a stock exchange in downtown Mogadishu. What could possibly go wrong? CCP can't place a major trade hub anywhere. Its up to the players to decided where such a thing is. All CCP can do is place a unique system with very different properties and see what happens. In any case, it will be interesting, especially where the backstory goes, as in things to come.... I suppose you could push trade there by banning the sale of certain things in k-sapce markets and SCC doesn't wan capsuleers to have certain items http://community.eveonline.com/news/news-channels/world-news/scc-set-to-increase-prices-on-sleeper-components/ Good find! That could be part of the process to convert sleeper reverse engineering to be more like invention, or it could be a move to make these "new" systems THE place to manufacture tech 3.
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Ranger 1
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Posted - 2014.11.13 05:17:02 -
[19] - Quote
Quite possibly, although I believe the intention it to prevent the ability to easily have total control over the system via other mechanics. It remains to be seen if those mechanics will have the desired effect.
In fact Null entities could very well discover that even if they could expend the resources and manpower necessary to control the system, it might prove to be more advantageous for them not to in the long run.
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Ranger 1
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Posted - 2014.11.13 16:19:24 -
[20] - Quote
Amarrian Cougar wrote:Thera will NOT be the next Jita, it won't even be the next Dodixie or Rens. It will most likely end up being the next Rancer.
No one is going to jump bulk amounts of goods into a system where they can be killed at will. Capitals aren't allowed so you can't even do it with some sneaky cyno tactics. While there may be no static gates, considering it takes a good prober under a minutes to find a wormhole entrance/exit, they're will still be bubbles out the wahzoo on all exits. Thera is just going to turn into a massive battleground, probably between the big coalitions. Whoever controls that system would have a hub that exits to all corners of the galaxy and would thus be the most important strategic system in the entire EVE universe. It would also be one of the most valuable systems in the EVE universe simply due to the amount of content it would create. No more looking for a fight, there will be gangs from all over coming in to cause trouble, all the time. Single serving fights at a moments notice.
Thera is going to be the PVP arena of EVE, not the new market arena. To be fair, they did not simply say "Thera will be the next Jita". They said "Thera will be like Jita without Concord, a major hub for those of a more lawless disposition". Commerce and manufacturing are implied with their emphasis on including all of the necessary facilities, as well as the game mechanics of the system making it much more difficult than normal to lock it down. But they at no point implied that it would be just like Jita in all ways, only in as far as it's capabilities and level of activity is concerned.
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Ranger 1
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Posted - 2014.11.13 21:13:24 -
[21] - Quote
Thanks for that. These things always happen while I'm at work. 
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Ranger 1
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Posted - 2014.11.13 21:50:40 -
[22] - Quote
Cancel Align NOW wrote:Interesting Link, here are the new confirmed I learned:
Four NPC stations
K162 connections that can connect it to W-space
Freighters will be able to squeeze in
The stations are spread between three different planets at the edges of the system and warps between them can be up to 342 AU.
Anchored warp disruption bubbles will not be usable within Thera, although interdictor and heavy interdictor bubbles work normally.
The Thera system is colonized by a research expedition organized by The Sanctuary corporation, and more information about their presence in Thera will be revealed bit by bit in the future.
Everything is pretty much as I thought it might be with one exception, I'm concerned that there are only 4 NPC stations there. Granted they are extremely far apart, but still 4 stations can be locked down by for coordinating teams. They just won't be able to back each other up quickly.
Well, that and they may have changed their mind about a system wide effect.... or simply want to bring it in a bit later as part of a storyline event.
Hmm, I wonder if this is going to affect the availability of SOE ships.
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Ranger 1
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Posted - 2014.11.13 21:55:00 -
[23] - Quote
Mharius Skjem wrote:Ranger 1 wrote:Since we are about to have a new type of space introduced to New Eden, and THERA is poised to be the largest and most important system in that new type of space, who is going to be moving there on a permanent or part time basis? Perhaps more importantly, who is going to try and control it, if indeed a Jita without Concord can be controlled by one entity? Edit: It occurs to me that some people may not be up to speed on this, you can find a run down on what we know (and don't know) about Thera here. If I were going, I wouldn't tell everyone on the forums. As for jita without concord... er no... It won't be. At best it will become a diplomatic outpost and meeting place for the elite scum of the cluster. Possibly, but I think the activity levels in there will be a bit beyond what I would consider an "outpost", and that sounds pretty much exactly like what a Jita without Concord would be like. 
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Ranger 1
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Posted - 2014.11.17 22:54:33 -
[24] - Quote
Telegram Sam wrote:Late in discussion, but OP's posted video was excellent, I thought. Well reasoned, fact-checked, background researched, precision edited, and voice-presented like a Morgan Freeman. Total pro. Do you get paid for this kind of stuff in RL?
Will check your 'Youtube channel again. Thanks for that!. I just need to get off my lazy butt and get on the test server.
Too much time editing, not enough time playing. 
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Ranger 1
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Posted - 2014.11.19 01:14:19 -
[25] - Quote
Leannor wrote:Ranger 1 wrote:A couple of reasons:
1: Apparently due to sheer incredible size, and quite possibly new system mechanics, it will be difficult if not impossible to lock the system down. Too huge, too many ways in and out.
2: It's connected to... literally... everywhere. Depending on how this is handled it could be the most convenient market hub in all of New Eden. yup, difficutl and impossible to lock down four points? Four stations is four points. And unless stations are gunna be several AU wide, no matter how big they are a gang will be able to run around it easy as pie. One gang on each gate. You just have to look at the perma 'camp' outside several HI-sec places right now - 0.0 alliances can easily replicate that if they choose to base out of a system for strategic control. And don't forget, strategic control is not always about aquisition of something for using it. It can quite often be aquisiation so that your opponent can't use it. So, saying a system is big ... is irrelevant to saying it can't be locked down. Make 20 stations, or 30 ... 'then' you might be getting close to a massive headache to lock it down for even the larger alliances. But even then, it's not 'impossible'. You don't need a massive number of ships to prevent trade. The threat alone is enough to stifle it significantly. Hello leannor, one point that you and the poster above you should remember is that the statement you have quoted was made well before it was revealed that there would be only 4 NPC stations in Thera. 
That being said, it will still be next to impossible to for a single organization to effectively lock down the "system"... but unless there is more to be revealed it will be fairly easy to lock down the "stations".
So yes, unfortunately a relatively small force can prevent most of the commercial features of Thera to go unused as it stands now... but even a very large entity is unlikely to prevent large amounts of traffic from using Thera's other advantage as a major hub for travel and PVP activity. Much still depends though on just how many high sec statics they are, where those statics go, and how many (and how frequently) wandering wormholes open up there.
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Ranger 1
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Posted - 2014.11.20 00:55:25 -
[26] - Quote
Leannor wrote:Ranger 1 wrote:Hello leannor, one point that you and the poster above you should remember is that the statement you have quoted was made well before it was revealed that there would be only 4 NPC stations in Thera.  That being said, it will still be next to impossible to for a single organization to effectively lock down the "system"... but unless there is more to be revealed it will be fairly easy to lock down the "stations". So yes, unfortunately a relatively small force can cause most of the commercial features of Thera to go unused as it stands now... but even a very large entity is unlikely to prevent large amounts of traffic from using Thera's other advantage as a major hub for travel and PVP activity. Much still depends though on just how many high sec statics there are, where those statics go, and how many (and how frequently) wandering wormholes open up there. Good response. My thoughts would that if itGÇÖs going to be a hub, that means trade (as in make/buy/sell) or occupation (ie extract/indy/pvp), it has to revolve around stations. Unless there is some major revolutionary mechanism that will move EVE activity away from stations GÇô and that would be GÇÿmajorGÇÖ. The use of POS in WH is close, but it still feels small to me, and certainly wouldnGÇÖt be the idea in Thera it seems. If itGÇÖs not a Hub as above, then there really is no other kind of Hub. Transport hubs in EVE have another name: Choke Points. And if this is just a transport hub, then itGÇÖs going to be a Choke Point. Albeit with a difference, lots of moving entry points, potential for player constructed (private use?) gates etc GǪ You canGÇÖt just GÇÿnameGÇÖ a system as a Hub. HubGÇÖs develop naturally out of demand and opportunity. ThatGÇÖs why Yulai is dead now, the demand was there but the opportunity got taken away when it became isolated. Literally overnight. And, if it is stations based, then, something will need to be done to prevent four perma camps (even if they rotate between a few factions they will still prevent free and open trade GÇô proper traders needs routine, not waste gaps of inaccessibility). This, regardless, will be interesting to watch though. nüè Indeed it will.
I have left thoughts on why we keep fixating on only part of Fozzies statement that it will be like a "Jita without Concord".... IE we focus on the Jita reference, and tend to ignore the rest of the statement. Jita without Concord would actually not be a trade hub any longer, but merely a killzone of epic proportions until another hub evolved.
I won't go into that again, but something else occurred to me as I read your post. We all heard of the tentative plans to evolve POS's into something more than they are now... and we also know that they should be revamped relatively soon. The reason why I bring this up in relation to Thera is that some of the things discussed about the future of POS's might be relevant. That being:
Being able to place them anywhere, not just at moons. Being able to link multiple POS structures together, in effect form POS cities or outposts. Being able to trade from them, even have market access.
These are all things Greyscale has tentatively proposed, and we have no idea if this is the direction they will go in or if another direction entirely has been developed. But this might possibly (slim chance I know) explain why there are only 4 NPC stations in Thera.
Just a thought, but I felt it was worth mentioning.
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Ranger 1
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Posted - 2014.11.20 01:50:25 -
[27] - Quote
Aaron wrote:Hmmm, I've had a think about the stations in Thera and I've come to the conclusion that they are red herrings. By that I mean the stations may be a distraction for the people who need to feel like they have achieved something by ensuring no one can dock/undock. Thera will have many wormholes leading into it, this is now fact and It would be easier for players to base themselves out of a K-space station and scan their way into Thera daily to do sites. if the gas/mining is that of a class 6 wormhole then it will be rewarding.
Who in their right mind would buy from a market where they probably couldn't dock anyway and prices would be high due to the high risk involved in getting it there. The better option would be to scan a wormhole to K-space and buy at a reasonable price. The cost of buying a 1mn mwd II will probably be 12 million plus the entire value of whatever ship you're flying.
I tend to agree (at least with things as they currently are).
As it stands any new trade hubs are much more likely to spring up where ever the static wormholes reside in k space.
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Ranger 1
Ranger Corp Vae. Victis.
6015
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Posted - 2014.11.20 01:51:13 -
[28] - Quote
Aaron wrote:Hmmm, I've had a think about the stations in Thera and I've come to the conclusion that they are red herrings. By that I mean the stations may be a distraction for the people who need to feel like they have achieved something by ensuring no one can dock/undock. Thera will have many wormholes leading into it, this is now fact and It would be easier for players to base themselves out of a K-space station and scan their way into Thera daily to do sites. if the gas/mining is that of a class 6 wormhole then it will be rewarding.
Who in their right mind would buy from a market where they probably couldn't dock anyway and prices would be high due to the high risk involved in getting it there. The better option would be to scan a wormhole to K-space and buy at a reasonable price. The cost of buying a 1mn mwd II will probably be 12 million plus the entire value of whatever ship you're flying.
I tend to agree (at least with things as they currently are).
As it stands any new trade hubs are much more likely to spring up where ever the static wormholes reside in k space, then using Thera as a handy route to other locations.
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Ranger 1
Ranger Corp Vae. Victis.
6015
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Posted - 2014.11.20 15:50:12 -
[29] - Quote
Gully Alex Foyle wrote:Today there were 8 wormholes in Thera on Sisi:
2 leading to highsec 3 to lowsec 3 to nullsec
That could all change, obviously.
I wonder how we will find Thera on TQ? Until people start to actively use (open) those static connections, the only way in will be random ones, correct? I wonder how many of those will there be... Those 8 were the statics correct? Do you remember what systems they were connected to? As you so rightly point out this could very likely change, but I'm still curious.
If that number and the exit points don't change, that would suggest that the emphasis would be on providing movement options for Null/Low sec entities to move with/against each other more so than for travel to and from high sec, which isn't exactly what I had expected. In particular only 2 high sec statics ensures heavy camping at those locations.
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Ranger 1
Ranger Corp Vae. Victis.
6016
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Posted - 2014.11.20 22:32:37 -
[30] - Quote
Gully Alex Foyle wrote:Ranger 1 wrote:Gully Alex Foyle wrote:Today there were 8 wormholes in Thera on Sisi:
2 leading to highsec 3 to lowsec 3 to nullsec
That could all change, obviously.
I wonder how we will find Thera on TQ? Until people start to actively use (open) those static connections, the only way in will be random ones, correct? I wonder how many of those will there be... Those 8 were the statics correct? Do you remember what systems they were connected to? As you so rightly point out this could very likely change, but I'm still curious. If that number and the exit points don't change, that would suggest that the emphasis would be on providing movement options for Null/Low sec entities to move with/against each other more so than for travel to and from high sec, which isn't exactly what I had expected. In particular only 2 high sec statics ensures heavy camping at those locations. I'm no wormhole expert, but I assume they were the statics. None of them were K162 - obviously, whats the chance that someone opened a WH LEADING to Thera, within the past 1-2 days, on the test server??? I also didn't try to collapse them to see if they would respawn lol. I just checked the 3 lowsec ones, they lead to lowsec systems in Heimatar, Metropolis, Kor-Azor. I too would love dozens of statics, but maybe CCP wants to make them camp-able, with some effort. By the way, if you're equipped to survive in Thera, you should also be capable to take a couple of jumps in lowsec to get there... Agreed, and I'm sure many will. I am equally sure that many more won't if a high sec route is at hand. 
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Ranger 1
Ranger Corp Vae. Victis.
6047
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Posted - 2014.11.27 05:07:08 -
[31] - Quote
ZAKURELL0 LINDA wrote:Ranger 1 wrote:Ka'Narlist wrote:Ranger 1 wrote:if indeed a Jita without Concord can be controlled by one entity?
Jita means a major trade hub where everyone and their mother brings their stuff to sell it. How do you think this will happen in a system where everyone is ganking everyone? A couple of reasons: 1: Apparently due to sheer incredible size, and quite possibly new system mechanics, it will be difficult if not impossible to lock the system down. Too huge, too many ways in and out. 2: It's connected to... literally... everywhere. Depending on how this is handled it could be the most convenient market hub in all of New Eden. imagine JITA 5-5 being hell bubbled...... no one can ever undock unless u have massive support fleet clearing the way out for da haulers................ Your frame of reference is off. That quote was made before we knew how many stations would be in Thera.
It now looks like Thera may be more of a transport/combat hub than a trade hub, much as Fozzie stated it would be... as Jita would be without Concord.
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